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    Home»Gaming»Forza Horizon 6 Has Earned an Estimated $579 Million, and It Has Not Even Reached PS5 Yet
    Gaming

    Forza Horizon 6 Has Earned an Estimated $579 Million, and It Has Not Even Reached PS5 Yet

    Olivia HartmanBy Olivia HartmanOctober 15, 20266 Mins Read
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    Forza Horizon 6 official key art set in Japan
    Image via Playground Games / forza.net
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    Featured image: official key art via Playground Games / forza.net

    Microsoft has plenty of questions to answer about the future of Xbox hardware, but its racing game is not one of them. According to a new report from Alinea Analytics, Forza Horizon 6 has sold an estimated 8.8 million copies and generated $579.2 million in revenue since launching in May. That makes it the biggest first-party game of 2026 from either Microsoft or Sony, and it has done it without a single PlayStation 5 sale.

    The PS5 version is now dated for January 2027, which sets up an interesting race against Gran Turismo 7. Here is what the numbers say, where the money is coming from, and why the Steam versus Xbox split is more interesting than it first looks.

    The short version

    • Sales: about 8.8 million copies sold, up from 7.4 million in September
    • Revenue: an estimated $579.2 million in gross revenue
    • Lead: roughly $386 million ahead of the next first-party game, Marvel’s Wolverine
    • PS5 launch: January 26, 2027, with early access from January 21 for Premium Edition owners
    • Caveat: these are third-party estimates, not figures confirmed by Microsoft or Sony

    What the Alinea report actually says

    Alinea Analytics, through analyst Rhys Elliott, tracks sales across Xbox, Steam and PlayStation storefronts. Its October 14 update puts Forza Horizon 6 at 8.8 million units and $579.2 million, which is about 1.4 million more copies and roughly $45 million more than the September snapshot of 7.4 million units and $534.3 million. For a game that is five months old, that is still a healthy trickle.

    It is worth being clear about what these numbers are. They are proprietary estimates of gross revenue, not audited results and not profit. Microsoft has not confirmed them, so treat them as a well-informed ballpark rather than a hard fact. As Wccftech’s write-up points out, the gap to the rest of the field is large enough that the exact decimal hardly matters.

    Forza Horizon 6 screenshot of a car driving through Japanese mountain scenery
    Forza Horizon 6 is the first game in the series set in Japan. Image via Xbox Wire / Playground Games

    How far ahead is it?

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    Very far. Marvel’s Wolverine sits in second place with around $193 million, and MLB The Show 26 is right behind it at about $192.7 million. Forza Horizon 6 earns roughly three times what either of them does. Further down the first-party chart, the numbers get a lot smaller.

    2026 first-party revenue, estimated

    In millions of US dollars. Source: Alinea Analytics estimates as reported by Wccftech and Windows Report.

    Forza Horizon 6$579.2M
    Marvel’s Wolverine$193M
    MLB The Show 26$192.7M
    Halo: Campaign Evolved$86.5M
    Marathon$61.0M
    Marvel Tokon: Fighting Souls$51.6M
    Gears of War: E-Day$42.1M
    Saros$40.4M

    A few of those other entries tell their own stories. Wolverine has sold around 2.5 million copies in under a month and still has strong user reviews on the PlayStation Store, a gap between critics and players we covered in our look at Marvel’s Wolverine launching with Insomniac’s lowest score in a decade. Gears of War: E-Day has done $42.1 million on 311,000 copies in its first couple of weeks, with about three quarters of that coming from Xbox, which fits the reception we described in our Gears of War: E-Day review roundup.

    Xbox makes more money, Steam sells more copies

    This is the most interesting detail in the whole report. By the end of September, Steam had moved roughly 3.4 million paid copies of Forza Horizon 6, against about 4 million on Xbox platforms. Yet the Xbox ecosystem accounts for 56.7% of total revenue, and Steam for 43.3%. More copies on PC, less money. Why?

    Two things are going on. Steam uses regional pricing, so a copy sold in a lower-income market brings in far less than a full-price US sale. And on the Xbox side, Game Pass changes the math. Alinea estimates that more than 10 million people played the game through Game Pass, and about 1.3 million of them paid for the Premium upgrade, which accounts for roughly $82 million in extra revenue.

    Forza Horizon 6 at a glance

    Sources: Alinea Analytics estimates via Wccftech, Windows Report and Tech Times.

    8.8M
    Copies sold
    $579.2M
    Gross revenue
    56.7%
    Revenue from Xbox
    10M+
    Played via Game Pass
    284,139
    Steam peak players

    Where the revenue comes from

    Share of estimated total revenue, no PlayStation sales yet.

    Xbox 56.7%
    Steam 43.3%

    A launch that kept its legs

    The early numbers were already huge. The game launched on May 19, 2026 on Xbox Series X|S and PC, with Premium Edition owners getting in four days earlier. On Steam it hit an all-time peak of 284,139 concurrent players on May 21, far above the roughly 80,000 that Forza Horizon 5 reached. Playground Games said more than six million people had played within the first week, and Alinea logged close to 5 million first-week copies sold.

    Critics were on board too, with most reports putting the Metacritic score in the low 90s. The series’ first trip to Japan, built around Tokyo expressway culture, clearly landed with players. And because Microsoft redirected resources toward it, it arrived as the one big first-party racing game of the year.

    The PS5 launch is the real test

    Playground Games confirmed on October 8 that Forza Horizon 6 arrives on PlayStation 5 on January 26, 2027, alongside the first Premium Expansion and a free update. Premium Edition owners get early access starting January 21. If the Xbox and PC audience has done this much, the PlayStation audience, which is the largest console base, has barely been touched.

    MilestoneWhat happened
    May 19, 2026Full launch on Xbox Series X|S and PC
    First week6 million players and about $325 million in estimated revenue
    September7.4 million copies and $534.3 million
    October 148.8 million copies and $579.2 million
    January 26, 2027PS5 launch, with early access from January 21

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    The benchmark to beat is Gran Turismo 7, estimated at about $834 million in lifetime revenue. Forza Horizon 6 needs roughly another $255 million to pass it, which looks very achievable with a PS5 release and the holiday season in between. Catching Forza Horizon 5, which topped $1 billion, will take longer, but Wccftech expects the newer game to get there eventually.

    What this says about Xbox’s strategy

    It is a quiet vindication of Microsoft’s multiplatform approach. A few weeks ago the company was explaining that it had no exclusive GTA 6 streaming deal, and Xbox hardware sales have been under real pressure. Meanwhile its software is doing the heavy lifting on Steam and, soon, on PlayStation. The Game Pass upgrade numbers also suggest that a subscription and big-budget sales can live side by side.

    My take: the number to watch is not the $579 million, it is how much the PS5 version adds in its first month. If Forza Horizon 6 passes Gran Turismo 7 on Sony’s own platform within a year, expect a lot more Xbox games to follow it there. Just remember these are estimates until Microsoft says otherwise.

    Sources: Wccftech, Windows Report, Tech Times, Forza official site, Traxion.

    About this article: GeekBlog covers U.S. technology news, AI, phones, smartwatches and gaming. Every story is written and checked under our Editorial Policy. Spotted a mistake or have a story tip? Contact our editors.

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    Olivia Hartman

      Olivia Hartman is GeekBlog's general technology reporter, covering the wider world of tech beyond smartphones: AI and software, laptops and PCs, gaming, streaming, space, science, consumer gadgets, deals and the policy stories shaping the industry. A versatile journalist with a nose for what actually matters, Olivia turns breaking news and product launches into accessible, no-hype reporting for everyday readers.

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