Featured image: Official reveal art via PlayStation.Blog / Santa Monica Studio
Sony picked an unusual way to close out September. Instead of another trailer, Santa Monica Studio spent its God of War Laufey pre-order announcement talking almost entirely about combat, and the headline is that Faye does not fight anything like Kratos ever has. Pre-orders go live on September 29 at 10:00 a.m. local time, five months ahead of the game’s February 16, 2027 launch on PS5, and the studio used the moment to confirm what edition buyers are actually paying for.
That is a lot to unpack for a spin-off many fans assumed would live quietly in Kratos and Atreus’s shadow. It will not. Faye is the playable lead, her weapon works nothing like the Leviathan Axe or the Blades of Chaos, and the studio is building an entire customization layer around her instead of recycling one from the mainline games.
The short version
- What it is: God of War Laufey, an action game starring Faye, developed by Santa Monica Studio for PS5, out February 16, 2027
- Pre-orders open: September 29 at 10:00 a.m. local time, for both Standard and Digital Deluxe editions
- Who Faye is: Kratos’s late wife and Atreus’s mother, previously known only through flashbacks, now the series’ first fully playable protagonist who is not Kratos or Atreus
- The new weapon: the Serpent Bow, a shapeshifting bow woven directly into melee combos rather than used as a separate ranged tool
- Setting: the Everywhen, the afterlife of the gods, running parallel to the events of God of War (2018) and Ragnarök
- Pricing: not yet confirmed, though Sony’s usual $70 Standard and $80 Deluxe structure is the safe assumption
Who Faye actually is, and why that matters
Longtime players already know Faye by another name. She is Laufey the Just, a giant from Jötunheim who lived out her life as a mortal, married Kratos, and raised Atreus before dying just before the opening moments of the 2018 God of War. Every previous game has treated her as a memory: a voice in old recordings, a grave Kratos and Atreus carry her ashes toward, a set of choices she made that the two of them spend two entire games trying to understand. She has shaped the modern trilogy more than almost any other character without a single second of hands-on playtime.
God of War Laufey changes that completely. Santa Monica Studio has confirmed Faye wakes up in the Everywhen after her death and discovers that the protective plans she laid out for Kratos and Atreus are unraveling. Protecting her family from a distance, without ever being able to return to them, is the game’s stated premise, and it reframes a character who has always been defined by her absence as someone with her own fight to finish. She is joined by two new companions built specifically for this story: Phranque, a curious sentient cube voiced by Jack Quaid, and Rue, an enchanted ribbon voiced by Perlina Lau who is tasked with keeping a dangerous sword out of the wrong hands.
Setting the game in the Everywhen, rather than in a straightforward prequel timeline, gives the studio room to run events alongside God of War and Ragnarök without contradicting them. It also means longtime fans get to watch familiar Norse-era beats unfold from a perspective the series has never given them before.
The Serpent Bow is the real pitch
Kratos has swung an axe, dual blades, and a mix of both across three console generations. Faye’s signature weapon, the Serpent Bow, is built around a completely different idea: a bow that shifts form like a living snake, snapping between a dormant coil and a fully notched weapon almost instantly. Santa Monica Studio’s combat team describes it as woven directly into melee sequences rather than sitting apart from them, meaning arrows are meant to punctuate close-range combos instead of interrupting them for a separate aiming stance.
The bow supports two distinct aiming modes and multiple arrow types, giving Faye a genuine ranged option that still keeps pace with a fighting style the studio is calling faster and more aggressive than Kratos’s. It is a meaningful departure for a franchise that has spent over a decade defined by heavy, deliberate weapon swings, and it is clearly meant to make Faye feel unmistakably like her own character rather than a reskin of the man she married.

Scales and Catalysts: a new kind of loadout
Customization runs through two systems that did not exist in earlier God of War games. Scales change both the Serpent Bow’s appearance and its specialization, each one built around a unique perk rather than a flat stat bump. Catalysts are artifacts that channel magic from the Everywhen itself, each carrying its own distinct effect on Faye’s abilities. Together they read less like a gear grind bolted onto an existing framework and more like a build system designed from scratch around how the Serpent Bow actually plays.
That distinction matters for a series that has occasionally been criticized for gear systems feeling like busywork between story beats. Tying customization directly to a weapon this central to combat suggests Santa Monica Studio wants build choices to change how encounters actually feel, not just pad out a menu.
What each edition actually includes
Sony has not confirmed final pricing, but the edition structure and bonus content are locked in. The Standard Edition ships both physically and digitally, while the Digital Deluxe Edition is a digital-only release with extra gear, an artbook, and a soundtrack layered on top.
| Edition | Format | What’s included |
|---|---|---|
| Standard Edition | Physical and digital | Base game only, plus universal pre-order bonuses below |
| Digital Deluxe Edition | Digital only | Base game, extra Faye gear, “Dark Alchemy” Bow Scales, digital artbook, digital soundtrack |
Every pre-order, regardless of edition, comes with the same three bonuses: a “Last Wish” armor set for Faye, a set of golden leaf accessories for Phranque, and a pack of resources meant to speed up early upgrades. None of it is exclusive to Deluxe buyers, which puts the real decision squarely on whether the artbook, soundtrack, and extra Bow Scales are worth the markup over the base game once Sony confirms a price. Going by the studio’s usual structure, that likely lands around $70 for Standard and $80 for Deluxe, though neither figure is official yet.
Where this fits in Sony’s bigger picture
The timing is not an accident. Laufey’s pre-order push comes barely a month after Sony used its September State of Play to lay out a packed PS5 exclusives calendar, and it lands in a year where the platform’s first-party lineup has been unusually willing to step outside its most bankable heroes. Marvel’s Wolverine just proved that swing can be risky when critics and players landed on wildly different verdicts for Insomniac’s take on a character who is not Spider-Man. Faye is a much bigger bet by comparison: she is not a new face borrowed from another studio’s catalog, she is the most consequential supporting character in Sony’s biggest exclusive franchise, finally handed the controller.
It also arrives while Sony’s hardware roadmap keeps leaking well past this generation. Reports about a rumored PS6 handheld have circulated for weeks, none of it officially acknowledged. Laufey is a reminder that regardless of what Sony is quietly building for the next generation, February 2027 is squarely a PS5 story, built for the console millions of players already own.
What happens next
Pre-orders open September 29, the same day The Witcher 3: Wild Hunt Remastered actually launches, a coincidence that makes for a busy news cycle even though the two games are not competing for the same release week. Sony has not detailed exact regional pricing yet, so expect that to land alongside or shortly after pre-orders go live. Beyond price, the biggest open question is how a Faye-led God of War actually plays over a full campaign rather than a single combat demo. Santa Monica Studio has spent years building its reputation on Kratos. February 16 is when it finds out whether that reputation transfers to someone else entirely.

