Featured image: Official key art via Minecraft.net / Mojang Studios
Minecraft Dungeons II is finally here, and its first day looks a lot like the first day of many big sequels: the reviews are mostly warm, the complaints are specific, and a chunk of PC players spent the morning staring at a login screen. The game went live on September 29 across Steam, Xbox Series X|S, PlayStation 5, Nintendo Switch and Switch 2, and it is also included with Xbox Game Pass Ultimate and PC Game Pass from day one.
So is it worth your time, or your $29.99? The honest answer from critics is “yes, with an asterisk.” Let’s break down what reviewers are saying, what actually changed from the first game, and what went wrong on launch morning.
The short version
- Release: September 29, 2026 on PC (Steam), Xbox Series X|S, PS5, Switch and Switch 2
- Price: $29.99 Standard, $49.99 Deluxe, or free with Game Pass Ultimate and PC Game Pass
- Scores so far: 76 on Metacritic and 85 on OpenCritic at the time of writing
- Co-op: up to 4 players, local or online, with crossplay
- Biggest praise: better combat, deeper builds, a bigger interconnected world
- Biggest complaints: a short campaign, a thin endgame and a safe design
- Launch trouble: Microsoft account login failures and Error Code 0064 on PC
What critics are saying
The scores land in a fairly tight band, which tells you the story better than any single review. Game Informer gave the sequel a 7.3, GameSpot a 7, and IGN sits lowest at a 6, according to the launch-day roundups. The aggregate Metacritic score is 76, while OpenCritic’s average is noticeably friendlier at 85. That gap is common early on, when only a handful of outlets have posted scores, so expect both numbers to drift over the next week.
Minecraft Dungeons II: launch-day scores at a glance
Converted to a 100-point scale. Aggregates and outlet scores as reported on September 29, 2026.
The praise is remarkably consistent. Reviewers say combat feels better, builds have more room to breathe, traversal is improved and the world is broader than the original’s mission-select structure. GameSpot called it a more ambitious action RPG that gives its loot, builds and world more depth, and IGN singled out the charm, the loot, the secret areas and the replayability. Game Informer’s headline says it all: “Built Better Than Before.”
The criticism is just as consistent. The campaign is short, with some reviewers finishing in under 10 hours and feeling they had seen everything after roughly 15. The endgame currently comes down to finishing leftover side quests and destroying Storm Generators for randomized loot and upgrade currency. IGN’s main knock is that the game follows established dungeon crawler systems very safely and rarely tries anything bold.
If that pattern sounds familiar, it is because Marvel’s Wolverine ran into a similar split between critics and players just a couple of weeks ago. Whether Minecraft Dungeons II’s audience scores end up above or below the critics is one of the more interesting things to watch this week.
What is actually new
The first Minecraft Dungeons was a lightweight, family-friendly Diablo-style crawler. The sequel keeps that tone but rebuilds a lot underneath it, and Mojang laid out the changes in its own gameplay systems breakdown.
| System | What changed |
|---|---|
| World structure | An interconnected world with large regions, settlements, structures, fast-travel hubs and story events, instead of a simple mission list |
| Classes | No traditional Warrior, Mage or Ranger. Your equipment decides your role |
| Armor | Helmet, chestplate, leggings and boots are now equipped separately |
| Talismans | A new equipment category that adds passive bonuses and extra build options |
| Traversal | Jumping and parkour mechanics, which change how levels are built |
| Loot | Items can roll random effects, so two copies of the same piece can feel different |
| New dimension | The Sift, a brand-new dimension to explore |
The “gear decides your class” approach is probably the most important design shift. Instead of locking you into a role at the start, the game lets you swap between tanky, glass-cannon and support-style builds just by changing what you wear and carry. Combined with random item effects, it gives the loot loop more texture than the first game ever managed.

Co-op is still the main selling point
Minecraft Dungeons II supports up to four players, and Mojang did not skimp on how you can team up. You can play couch co-op on a single console or PC, join friends online with crossplay, or mix both, with two or more players sharing one screen while others join remotely. For a game aimed at families and friend groups, that flexibility matters more than any review score.

Price and editions
The pricing is friendly, especially if you already pay for Xbox’s subscription. Anyone with Game Pass Ultimate or PC Game Pass can download it today at no extra cost, which is a big reason the audience could grow quickly.
| Option | Price | Platforms |
|---|---|---|
| Standard Edition | $29.99 | Steam, Xbox Series X|S, PS5, Switch, Switch 2 |
| Deluxe Edition | $49.99 | Steam, Xbox Series X|S, PS5, Switch, Switch 2 |
| Game Pass | Included | Xbox Game Pass Ultimate and PC Game Pass |
That Game Pass angle ties into a bigger conversation about how Microsoft is packaging its services. If you lean on Xbox’s streaming, note that the company recently announced time limits on cloud gaming that depend on your tier, which could affect how you play subscription games away from a console.
The launch-day login mess
The rougher side of launch day hit PC players hardest. Steam users reported problems with the Microsoft account linking system: the game asks you to link an account at startup, and for some players the attempt failed and crashed the game. Others hit Error Code 0064 while signing in, and several said repeated attempts eventually worked, which points to launch-day server load rather than a permanent bug.
If you are stuck on the login screen
- Retry the Microsoft account sign-in after a few minutes, since several players got through on later attempts
- Fully close and relaunch the game between attempts instead of waiting on a frozen prompt
- Check that your Microsoft account signs in normally on another Microsoft service first
- If it keeps failing, wait for Mojang or Microsoft to address it, since the errors look tied to launch-day load
There is also a platform gap. Linux and SteamOS players report that the game does not run at all, and when asked about it, Mojang developer Marc Watson said, “I don’t believe we’ve said anything about supporting that platform.” That is not a promise of a fix, and it is a rough answer for anyone hoping to play on a Steam Deck.
Launch stumbles like this are becoming a pattern for online-first releases. Another new game recently sold a million copies on day one and broke its own servers doing it, so the lesson for players is the same as always: if you can wait a day for stability patches, the experience is usually smoother.
Should you play it?
If you enjoyed the first game, or you want a friendly co-op crawler for a family or a group of friends, Minecraft Dungeons II looks like an easy recommendation, particularly if it is already in your Game Pass library. Critics are clear that it improves on its predecessor almost everywhere that matters.
If you want a deep, long-lasting loot grind, temper expectations. The campaign is short, the endgame is thin today, and the design plays it safe. Mojang has not announced any post-launch endgame content yet, so buy for what the game is today.
What happens next
The next few days will settle two questions. First, whether Mojang stabilizes the Microsoft login flow quickly enough to stop the sour early Steam reviews. Second, whether audience scores line up with the critics or split away from them. A patch roadmap with endgame content would go a long way, and it would be the clearest signal that Mojang sees this as more than a one-and-done spin-off.

