Featured image: Frigate encounter screenshot via Embark Studios / ARC Raiders
For most of the summer, Arc Raiders was a game people talked about in the past tense. Steam numbers sat in a quiet 30,000 to 50,000 range, recent reviews slid to “Mixed,” and the most common complaint from lapsed players was simple: there was nothing left to chase. Then Frozen Trail landed on October 8, and the numbers jumped overnight.
Within a day, the extraction shooter hit a 24-hour Steam peak of 131,388 concurrent players, its best showing since April. That is a big recovery for a game many had written off as a one-hit wonder. The harder question is how much of that spike is the update itself and how much is a free weekend and a half-price sale. Let’s break down what Embark actually shipped, and what it means for the game’s future.
The short version
- Release date: October 8, 2026, with no maintenance downtime, on PC, PS5 and Xbox Series X|S
- Headline content: the Pendola Pass map, three new ARC enemies, two new weapons and a grappling hook
- Systems overhaul: a new Outpost base, a rebuilt skill tree and a Reward Pass that replaces Raider Decks
- Player response: a 131,388 Steam peak, the highest in about six months
- Caveat: the game is free to play until October 12 and 50% off, which inflates the headline number
The numbers behind the comeback
According to GamesRadar’s analysis of SteamDB data, Arc Raiders had not cleared 100,000 concurrent players since May. For months it lived between 30,000 and 50,000 while Embark worked on one big update instead of a stream of small ones. Frozen Trail more than doubled the top of that range in a single day, and it did so on a Thursday, so the weekend could push the peak higher still.
Arc Raiders on Steam: before and after Frozen Trail
Concurrent players. Steam only, so console players are not counted. Source: SteamDB figures as reported by GamesRadar.
Bars are drawn to scale against a 140,000 maximum.
Embark’s executive producer Aleksander Grøndal was candid with GamesRadar about the strategy. The studio sees Frozen Trail as “almost” a relaunch, a 2.0 moment where it feels like it is “shipping the game again.” He also admitted that player count debates are not something that “feels great,” but argued that the team has to stick to its decision and trust it.
Why the timing mattered
Not long before launch, the picture looked grim. GamesRadar’s pre-launch report noted that recent Steam reviews had dipped to 50% positive, a Mixed rating tied to cheating complaints and a lack of fresh things to do. Embark’s own announcement leaned into that, saying “Your Raider Den has served you well, but it’s time to expand.”
That is a familiar story for live-service shooters. A strong launch brings in a huge audience, the content runs dry, and the community turns on the developer for being slow. The pattern is not unique to Embark, and studios elsewhere have had to fight similar fires. We saw it in a different form when Capcom had to rebuild Monster Hunter Wilds’ endgame because players burned through it faster than expected.
Pendola Pass: the new frozen map
The centerpiece is Pendola Pass, a snowbound mountain region that sits beyond the Rust Belt and joins the six existing maps. Embark promises “greater verticality, exploration, and opportunities for discovery,” and the new traversal gear backs that up. The grappling hook is the star, and early hands-on coverage from PC Gamer says its writer spent most of three hours just playing with it.

Pendola Pass also introduces two new map conditions. Frigate is a major ARC encounter, and it looks like the “new high-level challenge” Embark teased for experienced squads. Redirection is a minor condition exclusive to the new map. If you have spent months watching the Queen and Matriarch fights turn into chaos, Frigate appears to be the next step up.
New enemies, weapons and gear
Three new ARC machines arrive with the update: the Bully, the Skulker and the Hydra. Embark described the range as running from “a small and nifty problem-maker to an enormous machine that will halt you in your tracks.” You also get two new weapons, the Bantam and the Stiletto, along with a set of Amplified Weapons.

| Category | What is new |
|---|---|
| Map | Pendola Pass |
| Map conditions | Frigate, Redirection |
| ARC enemies | Bully, Skulker, Hydra |
| Weapons | Bantam, Stiletto, plus Amplified Weapons |
| Gear | Grappling Hook, Basic and Advanced Cameras, Tether Launcher, Yank Grenade, Mountaineer’s Detector, Banjo, Harmonica |
| Quests | 22 new quests and a reworked quest list |
| Storage | Two new stash levels, for a maximum of 328 slots without Expedition bonuses |
The Outpost replaces the Raider Den
The biggest structural change is not on the map at all. Embark is adding the Outpost, a new base that you unlock by completing a project (and remembering to accept the camera quest first). It expands through modules, includes a Research Bench, and gives you somewhere to spend all that loot on something other than gear.

Decoration is a long-term chase. According to the official patch notes, the update adds 100 furniture designs. Of those, 73 can be found Topside, 22 unlock by upgrading the Outpost, four are exclusive to the Frozen Trail Premium Pass and one comes with the Collector DLC. It is a classic way to give extraction players a reason to keep raiding after the gear treadmill stalls.
Where the 100 furniture designs come from
Source: Embark Studios, Frozen Trail 2.0 patch notes.
- Purple: 73 designs you loot in raids
- Navy: 22 designs unlocked by upgrading the Outpost
- Gray: 4 exclusive to the Premium Pass and 1 exclusive to the Collector DLC
A skill tree that finally asks you to choose
Embark openly admitted that the old skill tree was not doing its job, and the patch notes say the data backed up what players were already saying. The revamp replaces underperforming skills, reshuffles the layout and changes how the big nodes work.

| Branch position | How it works now |
|---|---|
| Middle of each branch | A single path with a binary choice between two skills. You can only pick one, and you can change your mind after a respec. |
| End of each branch | Two nodes that each offer three skills. You choose up to two of the three once you have invested enough points. |
Embark also warned that the redesign is big enough that more tweaks are likely as it watches how people actually use it. That is a sensible hedge. Build diversity lives or dies on balance, and the first week of data will reveal which options everyone clones.
Reward Pass replaces Raider Decks, and Cred is gone
The monetization and progression shake-up is the part most likely to spark arguments. The new Reward Pass is described as the evolution of Raider Decks. Cred has been removed and replaced by Reward Points, which automatically feed whichever pass you have active. Existing Raider Decks were moved into a Legacy Pass, and anything you already unlocked is kept.
What changed in progression
Based on Embark’s Frozen Trail patch notes.
- Raider Decks
- Cred as the progress currency
- Raider Den as your base
- Skill tree with two paths per node
- Reward Pass with a Legacy Pass for old Decks
- Reward Points applied to your active pass
- Expandable, decorable Outpost
- Binary and pick-two skill choices
The first new pass is the Frozen Trail Pass, with 60 levels across a Free and a Premium track. Only one pass can be active at a time, so you pick where your points go. Feats, the challenge system feeding those points, were reworked into three tiers.
| Feat difficulty | Reward Points | Weekly milestone progress |
|---|---|---|
| Easy | 15 | +1 |
| Medium | 25 | +2 |
| Hard | 50 | +3 |
Each week has three milestones, at 4, 8 and 12 points of progress, and each pays 250 Reward Points. After you finish all three you can keep completing feats, but no major milestone rewards arrive until the weekly timer resets. Fourteen weapon stencils also arrive as a cosmetic layer: five are tied to the Premium Pass, one to the DLC and eight can be found Topside. Stenciled weapons can still be looted by other raiders if you go down.
Small changes players have wanted for a year
Some of the most talked-about additions are tiny. GamesRadar highlighted a patch note that simply reads “You can now open the map while downed,” and the update stacks up a long list of animation fixes, new contextual character animations and proximity chat mouth movement. The map selection screen was also reworked, and the default gamepad layout was updated. None of that sells a battle pass, but it is the sort of polish that keeps veterans from drifting away.
Embark also said it will keep working on matchmaking, anti-cheat and stability, which matters because cheating was one of the loudest complaints before launch. The topic has become a pressure point across competitive games, as Riot’s mass ban of nearly 300,000 accounts showed earlier this fall. Whether Arc Raiders’ fixes land quietly or loudly will probably decide how long this comeback lasts.
How to jump in right now
| Offer | Details |
|---|---|
| Free play | October 8 (09:00 UTC) to October 12 (08:00 UTC) on Steam, Xbox Series X|S and PlayStation. PS5 players in Germany pay a €0.25 fee. |
| Steam discount | 50% off during the launch window, per GamesRadar |
| Twitch Drops | Watch 60 minutes for the Oxygen Respirator and 120 minutes for the Mailbox, from October 8 to November 4 |
| Collector DLC | The Frozen Trail Collector Set is available now |
Embark says new players can reach Pendola Pass immediately if they squad up with someone who has already unlocked it, so the free weekend is a genuinely usable trial.
Will the comeback last?
Honestly, nobody knows yet, and anyone who says otherwise is guessing. Free weekends and big discounts always pump player counts, and the real test comes after October 12, when the free trial ends and the sale fades. If Steam holds well above its old 30,000 to 50,000 floor in the weeks that follow, Frozen Trail did what Embark wanted. If it slides back, the studio will have bought a good week and a hard lesson about retention.
What does look solid is the direction. Embark responded to the criticism with deeper progression, a base to build, real build choices and a real endgame target, rather than yet another cosmetic drop. For a game that earned its audience the hard way, that is the right kind of answer. Now it has to prove it can keep the new players it just welcomed.
Sources: Embark Studios patch notes, ARC Raiders free play announcement, GamesRadar, Beebom, PC Gamer.
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